Rites and Wrongs

One thing about Amazon Prime is that you can watch a movie multiple times with no real fiscal consequences. Alone on a Saturday, I started my ritual of looking for a movie to match my mood. I’ve posted before on Cabin in the Woods, a kind of Lovecraftian parody of the five-people-in-an-isolated-cabin motif, but the movie is so deeply based on religious motifs that I noticed many things I’d missed the first time around. When the college kids descend to the basement to choose, unwittingly, their fate, they happen upon a diary written by Patience Buckner—one of the zombie family that will eventually emerge to murder three of the five. So far so good. The backstory to the Buckner family is sketchy (Drew Goddard and Joss Whedon are said to have written the script in three days, not much time to develop backstory), but they are religious zealots who believe in pain as a spiritual purgative. In other words, they hurt each other in an attempt to be religious. This idea is not without historical foundation, and although it plays only a small role in the movie, it is part of the larger plot as well.

The entire control center that is intended to keep the old gods satisfied, is a highly technical ritual center where the horror movie tropes take place to appease the ancient ones. As Sitterson and Hadley explain, the suffering of the kids as they face the ritual sacrifice is an essential element in pleasing the gods. It is, nevertheless, a ritual. As each victim is killed, a lever is pulled channelling blood down across icons of the roles played by the scapegoats. Marty, the stoner who ultimately figures out what is going on, makes the point that for a ritual all you need are robes and sticks. Of course, ritual is one of the main constituents of religion, and ritual has to meet the specs provided by the gods.

Cthulhu takes Manhattan

Cthulhu takes Manhattan

Modern day fascination with H. P. Lovecraft has led to a resurgence of interest in “the old gods.” Lovecraft, while personally an atheist, knew the powerful draw of the idea. Gods are controlled by ritual. Many religions trace the architecture of rituals to the deity placated by them, but this tacit domestication is a kind of archaic rule of law. Humans do this, gods will do that. The hastily written story of Cabin in the Woods abides by this pattern. As long as somewhere in the world a human sacrifice is made according to specifications, things will continue as they are. In other words, our random world is a throw of the dice by the gods. Unlike his contemporary, Albert Einstein, Lovecraft’s gods did apparently play dice. Cabin in the Woods is a modern farce of that ritual and is, in an unexpected way, a deeply religious movie.

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